Video Game Illustration with Hiếu Minh Nguyễn


Video Game Illustration with Hiếu Minh Nguyễn
What you’ll learn
- Learn Hieu’s professional workflow for creating video game illustrations efficiently, from initial brief to final render.
- Develop a stronger understanding of sketching, composition, colour, lighting and rendering.
- Discover how to manage your time, streamline your process and produce high-quality artwork without unnecessary steps.
- Identify weaknesses in your workflow and learn how to improve your skills through more focused practice.
Create Better Illustrations with a Faster, More Efficient Workflow!
Hieu May is a freelance illustrator and professional comic artist who has worked on major gaming IPs including League of Legends, Valorant, Cyberpunk, Honkai: Star Rail, Resident Evil, Guilty Gear and more, alongside his work as a comic artist for Webtoon Originals.
In this workshop, Hieu will take you through his professional illustration workflow, showing you how to approach a brief and create a finished illustration from scratch while balancing quality, speed and efficiency.
You’ll learn how Hieu approaches each stage of an illustration, from gathering references and developing initial sketches to building colour, lighting, composition and the final render. Along the way, he’ll explain the decisions behind his process and how he avoids spending unnecessary time on individual stages.
By the end of this workshop, you’ll learn how to improve your composition, colour, lighting and rendering, alongside a better understanding of how to manage your time, refine your process and develop your skills as an artist.

Workshop Structure:
Part 1:
- Meet Hieu and learn about his experience working as a professional illustrator in the video game industry.
- Understand the importance of an efficient workflow for both personal and professional projects.
- Gain insight on how to communicate effectively with clients.
Part 2:
Watch Hieu create an illustration from scratch as he walks you through each stage.
- Ideas, Sketching & References: develop ideas and gather references before starting an illustration.
- Clean Sketch: See how he refines his initial ideas into a clearer, more structured sketch.
- Line Art: Learn how Hieu develops clean line art.
- Colour & Light: Establish base colours to build the foundation of an illustration, then learn how to add light and shadow effectively.
- Colour for Composition: Learn how colour can guide the viewer’s eye and strengthen the overall composition.
- Rendering: Watch Hieu develop the illustration, refining its forms, lighting and details.
- Post-Processing & Compositing: See how he brings everything together with final adjustments and finishing touches.
Part 3:
- Feedback, and paintovers (Gold tickets)
- Q&A

⭐ Only 5 Live Paintover Spaces Available! ⭐
Want direct feedback from Hieu?
Gold Ticket students will receive a live paintover during the workshop, where Hieu will paint directly over your artwork, identify areas for improvement and answer your questions live.

Gold Ticket & Silver Ticket - What You’ll Get
With our gold ticket, you’ll receive:
⭐ Everything included with the Standard Ticket
⭐ An assignment before the workshop begins designed by Hiếu Minh
⭐ A live paintover from Hiếu Minh during the session
⭐ Personal feedback explaining what works, what could be improved, and how to push your art further
Requirements
To attend this workshop, you should be a beginner to intermediate level artist. Basic proficiency with digital art software (such as Photoshop, Procreate, or Clip Studio Paint) is also essential.


Meet your mentor
My name is Hieu May. I'm a 24 years old freelance illustrator based in Vietnam.
I've worked on IPs such as: League of Legends, Valorant, Cyberpunk, Honkai: Star Rail, Resident Evil, Omnimusha, Guilty Gear, Wuthering Waves, Metal Gear, and more! I have worked in various positions, from concept artist and keyframes, to indie games, and even sprite making and VFX animation. Currently, I’m also working as a professional comic artist for Webtoon Originals.






