Stylized Character Design for Video Games with Ahmad Beyrouthi


Stylized Character Design for Video Games with Ahmad Beyrouthi
What you’ll learn
- The role of art direction in character design
- Applying character design principles specifically for games
- Using visual pillars to build a consistent style
- Aligning character designs with gameplay mechanics
- Developing character concept sheets
- A live critique of your character design (spaces limited!)
Learn how a pro character designer nails a brief
What does it take to make great video game characters?
Professional artists know that successful character design is about more than cool concepts. To thrive in a real industry setting, your designs need to work within the art direction and mechanics of a game.
Ahmad isn’t just a character designer—he’s an art director, too. In this workshop, he’ll show you how to work within art direction guidelines and make awesome designs that showcase your own creativity. It’s time to start thinking like a professional 🚀

Workshop Structure
Date and Time: Saturday, November 22nd, 2:00pm GMT - 9:00pm GMT

Gold Ticket & Silver Ticket: What You’ll Get

How it works
- Before the workshop, Gold Ticket students will get a character design assignment to complete in advance (so make sure you book your place ASAP!)
- Students will access the virtual classroom via a private link
- The workshop will be a combination of live demonstrations, lectures, and Q&A. In the final part, Ahmad will critique the Gold Ticket students’ assignments
- The workshop will be recorded, and all students will receive a download link afterwards
Requirements
To attend this workshop, you should have solid drawing skills and a basic grasp of art fundamentals. Basic proficiency with digital art software (such as Photoshop, Procreate or Clip Studio Paint) is also essential.
Students working in a stylized to semi-stylized art style will benefit the most from this workshop (as a range, think anything between Mario and Overwatch).


Meet your mentor
Ahmad Beyrouthi (Instagram, ArtStation) is a Lead Artist, Art Director, Concept Artist and Animator based in Germany. With over 12 years of experience within the video games industry, Ahmad has worked for studios including SEGA, Paramount, and Blue Studio, on titles from Sonic the Hedgehog to Netflix’s Shadow and Bone. Known for his stylized designs brimming with heart and personality, Ahmad loves nothing more than bringing quirky characters to life and he has a soft spot for retro tokusatsu aesthetics. As well as being a successful games artist, Ahmad has also been teaching his craft to early-career students for eight years, via workshops, online courses, and private mentorships.






